During 3dfx's lifetime, the company was aggressive at trying to stop these attempts to emulate their proprietary API, shutting down early emulation projects with legal threats. Glide emulator development has been in progress since the late 1990s. The name Glide was chosen to be indicative of the GL underpinnings, while being different enough to avoid trademark problems. The combination of the hardware performance of Voodoo Graphics (Voodoo 1) and Glide's easy-to-use API resulted in Voodoo cards generally dominating the gaming market during the latter half of the 1990s. The result was an API that was small enough to be implemented entirely in late-1990s hardware. Glide was an effort to select primary features that were useful for real-time rendering of 3D games. This version of OpenGL is a large graphics library with 336 calls in the API, many of which were of limited use in game rendering at the time. Glide is based on the basic geometry and "world view" of OpenGL 1.1. NFS 2 SE in Glide display mode using a Glide wrapper.
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